This is the third part in the Critical Games Design series. Earlier in the year we were introduced to the Library resources in UCS. The library allows us to access a large selection of texts which will help us in our studies. This is a bibliography.
Adams, E. (2009) Fundamentals of game design. 2nd edn. Berkeley, CA: New Riders.
Politi, G. (2001) - Flash Art International Ed,
Jacobson, J. Hwang, Z. -Unreal Tournament For Immersive Interactive Theater Volume 45(1), pg 39 - 42, 3p
Caillois, R. 2006. "The Definition of Play. The Classification of Games". Salen. K and Zimmermann.E.The Game Design Reader: A Rules of Play Anthology. London. 122-155.
Kaminka, G.A. et al., 2002. GAMEBOTS: A FLEXIBLE TEST BED FOR MULTIAGENT TEAM RESEARCH. Communications of the ACM, 45(1), pg 43-45.
Finkel, I. L. (2008) "On the Rules for The Royal Game of Ur". In I. Finkel ed. Ancient Board Games in Perspective. London: British Museum Press. pp. 16-32.
Jacobson, J. Hwang, Z. -Unreal Tournament For Immersive Interactive Theater Volume 45(1), pg 39 - 42, 3p
Caillois, R. 2006. "The Definition of Play. The Classification of Games". Salen. K and Zimmermann.E.The Game Design Reader: A Rules of Play Anthology. London. 122-155.
Kaminka, G.A. et al., 2002. GAMEBOTS: A FLEXIBLE TEST BED FOR MULTIAGENT TEAM RESEARCH. Communications of the ACM, 45(1), pg 43-45.
Finkel, I. L. (2008) "On the Rules for The Royal Game of Ur". In I. Finkel ed. Ancient Board Games in Perspective. London: British Museum Press. pp. 16-32.
This was completed with the help of Zotero and Firefox which easily allow for referencing at a high standard. I hope these are correct if not please do comment to make me aware. The last reference was added after my extensive research of The Royal Game of Ur for a previous assignment.
Wrapping up
So from being introduced to Zotero a great tool for referencing I can now develop and
understand the uses of academic referencing which I have previously shown is a weak point
in my assignments.
Personally I struggled with this and using Zotero, I tried using it with Google Chrome in which you need a stand-alone version. After a lot of trial and error, a new browser and some help from other students I think I finally got there.
So that is the end of Part 3 of the Critical Games Design series. Part 4 coming soon.
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