Thursday 29 March 2012

Critical Games Studies: Remediation and Games

In New Digital media, remediation is argued as a defining characteristic. New Media and Old Media  is characterized by a spectrum ranging from Immediacy to Hypermediacy.

Immediacy
Immediacy is the media that aspires to a condition of transparency, aiming to make the viewer forget that they are watching a film of video. The use of photo-realistic images and immersive virtual reality is a great example of the techniques they would use in the industry.

Hypermediacy
These would be artifacts that are aware of and wish to display their own constructed nature, calling attention to their own constructed nature through the means of the internet and video game user interfaces.

Remediation can offer a range of conventions, we can easily find exampled of aesthetic conventions being used and passed between different media's. Photo-realism is a great examlpe of immediacy is not used to preserve to medium of photography.

Remediation usually takes place when time is needed for a new medium to develop unique content, such as games, television programs and many other aspects of media.


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